Quirin Kaylin

Badass warrior mistress


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Quirin Kaylin tabtab CR 1/2

Female Human Barbarian 1
Alignment Medium humanoid (human)
Init +1; Senses Perception +5


AC 17, touch 11, flat-footed 16 (+1 Dex, sources...)
hp 15 (1d12+3)
Fort +4, Ref +1, Will +1


Speed 30 ft. (40 ft. with fast movement)
Melee ripsaw glaive +4 (1d10+4/+6; x3; S)*
Space 5 ft.; Reach 5 ft.
Special Attacks Rage (6 rounds/day)


Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +6; CMD 15
Feats Cleave, Power Attack

Skills Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5

Languages Common

SQ fast movement

Combat Gear XX; Other Gear ripsaw glaive


Fast Movement (Ex) A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Con modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Con, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Str and Con, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to AC. The increase to Con grants the barbarian 2 hp per HD, but these disappear when the rage ends and are not lost first like temporary hp. While in rage, a barbarian cannot use any Cha-, Dex-, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 x # rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Cleave As a standard action, you can make a single attack at your full BAB against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full BAB) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to AC until your next turn.

Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Str modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your BAB reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Ripsaw Glaive A heavy cord is wrapped around the axle of this weapon; when pulled as a move action, the blade spins rapidly for # rounds = Str modifier. While the blade is spinning, it deals +2 damage; otherwise, treat this weapon as a glaive. Re-wrapping the cord around the spinning mechanism is a full-round action that provokes an attack of opportunity.


Tactics here

Notes here


Human Barbarian 1
Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8
AC 17, touch 11, flat-footed 16;
HP 15;
Init +1;

Base Atk + 1; CMB + 6; CMD + 15
Fort + 4, Will + 1, *Ref*l +1;

Feats Cleave, Power Attack
SQ Fast Movement
Skills Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5
Languages Common

Speed 30 ft.
Equipment ripsaw glaive +2 (1d10 /x3)*

Special Attacks rage (6 rounds/day)

Quirin Kaylin

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